package net.minecraft.world.level.block.state.properties;

import net.minecraft.util.INamable;

public enum SculkSensorPhase implements INamable {

    INACTIVE("inactive"), ACTIVE("active"), COOLDOWN("cooldown");

    private final String name;

    private SculkSensorPhase(String s) {
        this.name = s;
    }

    public String toString() {
        return this.name;
    }

    @Override
    public String getName() {
        return this.name;
    }
}
