package net.minecraft.world.level.block.state.properties;

import net.minecraft.util.INamable;

public enum Tilt implements INamable {

    NONE("none", true), UNSTABLE("unstable", false), PARTIAL("partial", true), FULL("full", true);

    private final String name;
    private final boolean causesVibration;

    private Tilt(String s, boolean flag) {
        this.name = s;
        this.causesVibration = flag;
    }

    @Override
    public String getName() {
        return this.name;
    }

    public boolean a() {
        return this.causesVibration;
    }
}
